Here in England we have a tradition that at Christmas, ghost stories are told and read. I think it dates from the Victorian era, for the Victorians liked a good ghost story, and made the transition to the television in the 70s with an excellent series of ghost stories by the BBC (including Charles Dickens’ [...]
Archive for the ‘games’ Category
Christmas Ghost Stories
Posted: December 23, 2011 in Dead of Night, gamesTags: Christmas, Dead of Night, dead of night rpg, ghost story, horror movie, MR James, Susan Hill, Victorian, Woman in Black
Writing Scenarios
Posted: December 13, 2011 in conventions, Dead of Night, gamesTags: Dead of Night, evilgaz, Hot War, prep, Smart Party
Just a quick one today and it’s a link to my friend Gaz’s post about writing scenarios – notionally for Hot War, but many of the techniques he describes for setting up complicated relationships would work wonderfully for other games, including Dead of Night. I used something similar with both Bad Signal and Grendel, AP, [...]
Art Preview: Conflict & Madness
Posted: December 10, 2011 in artwork, games, Memories & Madness, storytellingTags: conflict, elves, George Cotronis, Lost Days of Memories & Madness, madness, mechanics
Here’s another of George’s stunning interiors for Lost Days of Memories & Madness to keep you busy whilst I talk about the mechanics at the centre of the game: memories, conflict and madness. We talked about memories last time, so this time I’ll talk about how they fit in with the mechanics of the game [...]
Art Preview: the Value of Memories
Posted: December 2, 2011 in artwork, games, Memories & Madness, storytellingTags: elves, George Cotronis, Lost Days of Memories & Madness, Melnibonean, memory
I thought I’d post up another of the stunning interiors for Lost Days of Memories & Madness by George Cotronis today and talk a little about another aspect of the game, this time the memories that make up the core of play. Once again it’s such a shame not to show the art off in [...]
Art Preview: The Elves of the Eternal Court
Posted: November 28, 2011 in artwork, design, games, Memories & Madness, publishing, storytellingTags: background, elves, George Cotronis, Lost Days of Memories & Madness, Melnibonean
Yesterday I showed off the cover for Lost Days of Memories & Madness, my game of intrigue and insanity at the court of the elves. Today I thought I’d post up another piece of art and talk a little about the background for the game, as this piece forms the opener for Chapter 1: The [...]
Art Preview: Lost Days of Memories & Madness cover
Posted: November 27, 2011 in design, games, Memories & MadnessTags: George Cotronis, Lost Days of Memories & Madness, paul bourne
I got some copies of my latest game, Lost Days of Memories & Madness, to sell at Dragonmeet at the weekend and realised I’d barely posted about it here! So, with the game going on sale in the next week, I aim to put that straight! First up, here is a look at the awesome [...]
Dead of Night: Salford’s Lot part 2
Posted: October 31, 2011 in actual play, conventions, Dead of Night, gamesTags: actual play, dead of night rpg, Furnace, horror movie, the Covenant, the Craft, witch
I posted part 1 of my actual play in the last post. I set the scene before character creation – two nights ago your teenage coven summoned something it could not put down; last night Salford was swept by a wave of rioting and looting; tonight two of the coven haven’t shown up – so [...]
Dead of Night: Salford’s Lot part 1
Posted: October 30, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
I mentioned the game of Dead of Night I ran at Furnace the other week, Salford’s Lot, in my last post, so thought I’d post a quick actual play about what happened as it was a great fun game. The premise of the scenario was a simple one – the victims were all teenage members [...]
Playing with Fire
Posted: October 26, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
One of the things I’ve wanted to try for a while is a game of Dead of Night where the victims are all monsters – or at least have access to Monstrous Specialisations (aka cool powers). I know Scott has tried this a few times, so I hope he’ll pop up in the comments to [...]
7 Days of (Dead of) Night – Halloween sale!
Posted: October 24, 2011 in Dead of Night, gamesTags: dead of night rpg, horror movie, Walking Dead, zombies
To celebrate the awesome zombie series, the Walking Dead returning to our screens, coupled with Halloween next week, PDF copies of my horror game, Dead of Night, are half price over at RPGNow for the next week – just $5 instead of the usual $10. Dead of Night is the roleplaying game of campfire tales, [...]