I saw this post on Geektyrant the other day and thought it might be of use for anyone trying to survive a game of Dead of Night!
Archive for the ‘games’ Category
6 games I want to hack
Posted: March 31, 2012 in actual play, design, games, Memories & Madness, storytellingTags: actual play, Alastair Reynolds, Fiasco, Game of Thrones, hack, Hot War, Lost Days of Memories & Madness, Philip K Dick, Remember Tomorrow, Revelation Space, Smallville, True Blood, Ultraviolet, Walking Dead
Well spring is firmly in the air and as the weather gets nicer, thoughts are turning to spending more time indoors playing games. I have a hard time just picking up and running a game as written – I much prefer to get under the bonnet and tinker with either the setting or the mechanics. [...]
Where are all the sci-fi games?
Posted: March 18, 2012 in design, games, storytellingTags: Alien, Battlestar Galactica, Fiasco, Firefly, Mass Effect, Philip K Dick, Prometheus, sci-fi, science fiction, Star Trek, Star Wars, Traveller
The new Prometheus trailer has got me pondering a question me and my friend Gaz often ask – where are all the sci-fi games? You can’t move for horror or fantasy, but where are all the good science fiction roleplaying games? Now, before the comments thread gets inundated with angry remarks, let me just say [...]
Christmas Ghost Stories
Posted: December 23, 2011 in Dead of Night, gamesTags: Christmas, Dead of Night, dead of night rpg, ghost story, horror movie, MR James, Susan Hill, Victorian, Woman in Black
Here in England we have a tradition that at Christmas, ghost stories are told and read. I think it dates from the Victorian era, for the Victorians liked a good ghost story, and made the transition to the television in the 70s with an excellent series of ghost stories by the BBC (including Charles Dickens’ [...]
Writing Scenarios
Posted: December 13, 2011 in conventions, Dead of Night, gamesTags: Dead of Night, evilgaz, Hot War, prep, Smart Party
Just a quick one today and it’s a link to my friend Gaz’s post about writing scenarios – notionally for Hot War, but many of the techniques he describes for setting up complicated relationships would work wonderfully for other games, including Dead of Night. I used something similar with both Bad Signal and Grendel, AP, [...]
Art Preview: Conflict & Madness
Posted: December 10, 2011 in artwork, games, Memories & Madness, storytellingTags: conflict, elves, George Cotronis, Lost Days of Memories & Madness, madness, mechanics
Here’s another of George’s stunning interiors for Lost Days of Memories & Madness to keep you busy whilst I talk about the mechanics at the centre of the game: memories, conflict and madness. We talked about memories last time, so this time I’ll talk about how they fit in with the mechanics of the game [...]
Art Preview: the Value of Memories
Posted: December 2, 2011 in artwork, games, Memories & Madness, storytellingTags: elves, George Cotronis, Lost Days of Memories & Madness, Melnibonean, memory
I thought I’d post up another of the stunning interiors for Lost Days of Memories & Madness by George Cotronis today and talk a little about another aspect of the game, this time the memories that make up the core of play. Once again it’s such a shame not to show the art off in [...]
Art Preview: The Elves of the Eternal Court
Posted: November 28, 2011 in artwork, design, games, Memories & Madness, publishing, storytellingTags: background, elves, George Cotronis, Lost Days of Memories & Madness, Melnibonean
Yesterday I showed off the cover for Lost Days of Memories & Madness, my game of intrigue and insanity at the court of the elves. Today I thought I’d post up another piece of art and talk a little about the background for the game, as this piece forms the opener for Chapter 1: The [...]
Art Preview: Lost Days of Memories & Madness cover
Posted: November 27, 2011 in design, games, Memories & MadnessTags: George Cotronis, Lost Days of Memories & Madness, paul bourne
I got some copies of my latest game, Lost Days of Memories & Madness, to sell at Dragonmeet at the weekend and realised I’d barely posted about it here! So, with the game going on sale in the next week, I aim to put that straight! First up, here is a look at the awesome [...]
Dead of Night: Salford’s Lot part 2
Posted: October 31, 2011 in actual play, conventions, Dead of Night, gamesTags: actual play, dead of night rpg, Furnace, horror movie, the Covenant, the Craft, witch
I posted part 1 of my actual play in the last post. I set the scene before character creation – two nights ago your teenage coven summoned something it could not put down; last night Salford was swept by a wave of rioting and looting; tonight two of the coven haven’t shown up – so [...]