Archive for the ‘games’ Category

I mentioned the game of Dead of Night I ran at Furnace the other week, Salford’s Lot, in my last post, so thought I’d post a quick actual play about what happened as it was a great  fun game. The premise of the scenario was a simple one – the victims were all teenage members [...]

One of the things I’ve wanted to try for a while is a game of Dead of Night where the victims are all monsters – or at least have access to Monstrous Specialisations (aka cool powers). I know Scott has tried this a few times, so I hope he’ll pop up in the comments to [...]

To celebrate the awesome zombie series, the Walking Dead returning to our screens, coupled with Halloween next week, PDF copies of my horror game, Dead of Night, are half price over at RPGNow for the next week – just $5 instead of the usual $10. Dead of Night is the roleplaying game of campfire tales, [...]

Belatedly (I think I might have the dubious honour of being last) I’ve submitted my games for the excellent Sheffield rpg convention, Furnace, which is about 5 weeks away now. It’s all booked up already (and has been for months), so I’m afraid you can’t go even if you want to, but I thought I’d [...]

Next Tuesday I’ve been given the honour of kicking off Sheffield-based investigative storytellers Overlap’s pilot season of events, where I’ll be giving a talk on what storytellers can learn from story games. I’m equal parts excited and terrified, as I’ve never done anything like this before yet it’s a great opportunity to talk to an [...]

Setting is characters, the rest is just color. Figure out how to express what you want from the period through the people. – Rob Donoghue That’s what Rob Donoghue posted over on twitter a while back in a discussion about historical settings and I’m kinda conflicted about it. I was trained as a historian, so [...]

It was UK Games Expo last weekend, one of the UK’s newest and best games conventions, already up there with Furnace, Conception, Indiecon and Dragonmeet in my top 5 UK cons. I was there as part of the smallpress rpg booth, which this year comprised the Collective Endeavour and our Finnish friends, Arkenstone Publishing and [...]

Awesome artist and games designer Keith Senkowski uploaded some art I commissioned 4 or 5 years ago last week, along with the comment that it was for “a role-playing game that will never see the light of day.” I’ve got to admit, that stung a little, not least because, in my head at least, one day I still hoped that Six Bullets for Vengeance would still see the light of day.

Perhaps I should have held off on this morning’s blog post about presenting background, as this afternoon Jeremy Keller has expanded on the notion of Transmissions by bringing the goods to the table and showing us an actual Transmission. A thing laden with promise, I’m sure you’ll agree, pulsing with ideas just ready to be [...]

A while back I thought a little about how best to present background as part of a roleplaying game and I wanted to revisit that topic with some fresh ideas. Something Jeremy Keller posted a few weeks back as part of his design thoughts struck a chord with me and is potentially the missing piece [...]