I mentioned the game of Dead of Night I ran at Furnace the other week, Salford’s Lot, in my last post, so thought I’d post a quick actual play about what happened as it was a great fun game. The premise of the scenario was a simple one – the victims were all teenage members [...]
Archive for the ‘games’ Category
Dead of Night: Salford’s Lot part 1
Posted: October 30, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
Playing with Fire
Posted: October 26, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
One of the things I’ve wanted to try for a while is a game of Dead of Night where the victims are all monsters – or at least have access to Monstrous Specialisations (aka cool powers). I know Scott has tried this a few times, so I hope he’ll pop up in the comments to [...]
7 Days of (Dead of) Night – Halloween sale!
Posted: October 24, 2011 in Dead of Night, gamesTags: dead of night rpg, horror movie, Walking Dead, zombies
To celebrate the awesome zombie series, the Walking Dead returning to our screens, coupled with Halloween next week, PDF copies of my horror game, Dead of Night, are half price over at RPGNow for the next week – just $5 instead of the usual $10. Dead of Night is the roleplaying game of campfire tales, [...]
Games for Furnace
Posted: August 30, 2011 in actual play, conventions, Dead of Night, games, Memories & MadnessTags: dead of night rpg, exiles, Furnace, Lost Days of Memories & Madness, the Covenant, the Craft
Belatedly (I think I might have the dubious honour of being last) I’ve submitted my games for the excellent Sheffield rpg convention, Furnace, which is about 5 weeks away now. It’s all booked up already (and has been for months), so I’m afraid you can’t go even if you want to, but I thought I’d [...]
Presenting Background part 3: Kings vs. Battles
Posted: June 20, 2011 in design, games, Memories & MadnessTags: background, Hot War, Lost Days of Memories & Madness, Polaris, Rob Donoghue
Setting is characters, the rest is just color. Figure out how to express what you want from the period through the people. – Rob Donoghue That’s what Rob Donoghue posted over on twitter a while back in a discussion about historical settings and I’m kinda conflicted about it. I was trained as a historian, so [...]
Djinn
Posted: June 12, 2011 in actual play, conventions, Dead of Night, gamesTags: dead of night rpg, djinn, grendel, horror movie, monster movie, mythology
It was UK Games Expo last weekend, one of the UK’s newest and best games conventions, already up there with Furnace, Conception, Indiecon and Dragonmeet in my top 5 UK cons. I was there as part of the smallpress rpg booth, which this year comprised the Collective Endeavour and our Finnish friends, Arkenstone Publishing and [...]
Revisiting Old Flames
Posted: May 5, 2011 in design, gamesTags: hell 4 leather, Keith Senkowski, Kill Bill, revenge, six bullets for vengeance
Awesome artist and games designer Keith Senkowski uploaded some art I commissioned 4 or 5 years ago last week, along with the comment that it was for “a role-playing game that will never see the light of day.” I’ve got to admit, that stung a little, not least because, in my head at least, one day I still hoped that Six Bullets for Vengeance would still see the light of day.
Presenting Background part 2: an addendum
Posted: April 29, 2011 in design, games, publishingTags: background, campaigns, Jeremy Keller, mythology, Technoir
Perhaps I should have held off on this morning’s blog post about presenting background, as this afternoon Jeremy Keller has expanded on the notion of Transmissions by bringing the goods to the table and showing us an actual Transmission. A thing laden with promise, I’m sure you’ll agree, pulsing with ideas just ready to be [...]
Presenting Background part 2
Posted: April 29, 2011 in design, games, Ordinary Angels, publishingTags: background, campaigns, Enlightenment & Entropy, Jeremy Keller, Matt Machell, mythology, Ordinary Angels, rpgs, Technoir
A while back I thought a little about how best to present background as part of a roleplaying game and I wanted to revisit that topic with some fresh ideas. Something Jeremy Keller posted a few weeks back as part of his design thoughts struck a chord with me and is potentially the missing piece [...]