Earlier in the year, James Mullen and his gaming group embarked on something that had not been done before – a campaign of Dead of Night. In July I asked him to talk about the set-up for the Endangered Species campaign, and James laid out some of the rules tweaks that he’d be using to [...]
Posts Tagged ‘dead of night rpg’
Endangered Species: Reasons to Live
Posted: November 14, 2010 in actual play, Dead of NightTags: campaigns, dead of night rpg, endangered species, Groundhoggoth, james mullen, Walking Dead, World War Z, zombies
Dead of Night downloads
Posted: November 13, 2010 in Dead of Night, downloadsTags: dead of night rpg, Dust, horror movie, j-horror, monster movie, Unhallowed
I’ve added a Downloads site to the website where you can find, it may surprise you to learn, all the various downloads that are scattered around the site – previews of games, character sheets and so forth. Not terribly exciting in itself, but I’ve also added three new downloads: a blank character sheet that can [...]
The Mist and other fine tragedies
Posted: October 31, 2010 in Dead of NightTags: dead of night rpg, Groundhoggoth, horror movie, james mullen, monster movie, The Mist
My good friend and Dead of Night contributor, James Mullen (he of the excellent Cold Fusion scenario in the second edition book and of a guest post on running a Dead of Night campaign on this very site) has started a new website, Groundhoggoth, which he describes as a “lair of good games.” Amongst the [...]
Dead of Night: Bad Signal
Posted: September 18, 2010 in actual play, conventions, Dead of NightTags: actual play, Bad Signal, concrete cow, Convoy, dead of night rpg, Duel, The Crazies
The set-up was simple: it’s 1975 and Arizona is experiencing a record heatwave along with accompanying weird shit like electronics malfunctioning, tempers fraying and a weird signal in the static. Malc described it as Convoy meets the Crazies, although I like to think it had a fair bit in common with Duel too.
Concrete Cow 10.5
Posted: August 29, 2010 in conventions, Dead of Night, gamesTags: concrete cow, dead of night rpg, XVIIth Legion
In a couple of weeks time I’ll be at Concrete Cow 10.5, a friendly little convention down in Milton Keynes. I’ve been plenty of times, but to celebrate the recent release of Dead of Night second edition, this time they’ve invited me as their guest of honour!
Dead of Night Complete Mediography
Posted: July 29, 2010 in Dead of NightTags: dead of night rpg, mediography
In the appendix to Dead of Night, I present a selected mediography to the game, a sample of just some of the horror movies that I watched and books that I read when writing the second edition of the game. The movies presented in the mediography are those that I felt were most representative of [...]
The Mythology of Monsters
Posted: July 22, 2010 in Dead of Night, designTags: Buffy, dead of night rpg, monster movie, monstrous archetype, mythology, Supernatural
One of the things I love about TV series such as Supernatural or Buffy is that they have their own mythology, their own way that monsters “work” within the confines of the setting.
Endangered Species
Posted: July 20, 2010 in actual play, Dead of Night, designTags: dead of night rpg, endangered species, james mullen, Walking Dead, World War Z, zombies
A guest blog by James Mullen. I’ve wanted to run a zombie apocalypse game for a long time and the release of Dead of Night, 2nd edition seemed like the ideal opportunity to do so. The game I had in mind would riff off Max Brooks’ World War Z and Robert Kirkman’s The Walking Dead, [...]
What’s Next?
Posted: July 15, 2010 in Dead of Night, design, gamesTags: dead of night rpg, horror movie, horror sequel, horror series, monster movie, publishing
So Dead of Night has been out for a little over a month now, and thoughts have turned to the inevitable question: what next?
Taking Stock
Posted: July 12, 2010 in conventions, Dead of Night, publishingTags: dead of night rpg, Games Expo, publishing
Well, Dead of Night has been out a little over a month now, so this seemed to be a good point to pause and take stock of how the launch went.