It was UK Games Expo last weekend, one of the UK’s newest and best games conventions, already up there with Furnace, Conception, Indiecon and Dragonmeet in my top 5 UK cons. I was there as part of the smallpress rpg booth, which this year comprised the Collective Endeavour and our Finnish friends, Arkenstone Publishing and we had a very good con, introducing all sorts of quirky games to all sorts of quirky gamers.

I was meant to be running a new Dead of Night scenario, Djinn, but a lack of players saw it remain in my bag. So I thought I’d post about the premise here all the same.

“Five friends, stuck in the middle of nowhere.
A mysterious relic, a treasure lost to the ages.
An ancient spirit, powerful and vengeful.
Five wishes, one apiece, immeasurably powerful.
What’s the harm in making one? It’s just a wish, after all…”

Of course, the monster of the piece is the djinn, the action taking place 10 years after the wish as the genie comes back to collect his due. The scenario is designed to pitch the characters against one another as much as the monster as cracks appear in the victim’s picture-perfect lives and they scramble to save their own skins. A lot of the set-up is player-driven, based on 5 questions answered during character creation (as suggested by the awesome Scott Dorward):

  1. What is your greatest regret/missed opportunity?
  2. What is the most important thing in the world?
  3. What (or who) would you be prepared to sacrifice in order to save yourself/your way of life?
  4. What are you most afraid of?
  5. What is the one thing that you never want others to find out about?

The players then have a hand in authoring their characters, their wishes and new lives, and then me and the djinn get to come along to kick it all over.

I was thinking about writing it up today and connections began to emerge with another unpublished scenario, Grendel, Alaska, not just with the close-knit community unravelling with the appearance of the monster, but also the mythological/legendary origins of the monster. I’ve got another scenario idea kicking around with a similar theme (something to do with sirens and temptation), and am pondering bundling all these modern updates of mythological monsters together as a little supplement.

Would anyone be interested in such a thing?

Comments
  1. James Mullen says:

    That’s a pretty good idea: I’m trying to polish a DoN scenario at the moment where the Monster is actually a Goddess, or at least what passes for one. Risky Checks are invoked when she commands a PC to do something, using Persuade/Dissuade: if they fail, they do as she asks and lose a Survival point. Instead of dying in this scenario, the PCs become her slaves, entirely broken to her will.

    • andrewkenrick says:

      Ooh that sounds like a good threat! Reminds me of the end of season 4 big bad for Angel, Jasmine.

      If you get round to writing it up, I can find a home for it!

  2. buzz says:

    I’d love to see this written up.

  3. frithkin says:

    I had a question in light of relatively new tv series Stranger Things and Dead Summer would bot seem to me to be in the wheel house ( so to speak ) of Dead of night any thoughts ?

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