Posts Tagged ‘Enlightenment & Entropy’

A while back I thought a little about how best to present background as part of a roleplaying game and I wanted to revisit that topic with some fresh ideas.

Something Jeremy Keller posted a few weeks back as part of his design thoughts struck a chord with me and is potentially the missing piece of the puzzle that I’ve been looking for – how best to present background and get the players to buy into that.

With regard to his latest game, Technoir, Jeremy talks about the role of Transmissions, which are self-contained capsules of information regarding different aspects of the setting (chiefly different cities), principally as a means to generate plot ideas for the GM. This got me thinking – what if these capsules not only delivered plot ideas for the GM, but also in-game background for the players to easily digest?

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