I saw this post on Geektyrant the other day and thought it might be of use for anyone trying to survive a game of Dead of Night!
Archive for the ‘Dead of Night’ Category
Christmas Ghost Stories
Posted: December 23, 2011 in Dead of Night, gamesTags: Christmas, Dead of Night, dead of night rpg, ghost story, horror movie, MR James, Susan Hill, Victorian, Woman in Black
Here in England we have a tradition that at Christmas, ghost stories are told and read. I think it dates from the Victorian era, for the Victorians liked a good ghost story, and made the transition to the television in the 70s with an excellent series of ghost stories by the BBC (including Charles Dickens’ [...]
Writing Scenarios
Posted: December 13, 2011 in conventions, Dead of Night, gamesTags: Dead of Night, evilgaz, Hot War, prep, Smart Party
Just a quick one today and it’s a link to my friend Gaz’s post about writing scenarios – notionally for Hot War, but many of the techniques he describes for setting up complicated relationships would work wonderfully for other games, including Dead of Night. I used something similar with both Bad Signal and Grendel, AP, [...]
Dead of Night: Salford’s Lot part 2
Posted: October 31, 2011 in actual play, conventions, Dead of Night, gamesTags: actual play, dead of night rpg, Furnace, horror movie, the Covenant, the Craft, witch
I posted part 1 of my actual play in the last post. I set the scene before character creation – two nights ago your teenage coven summoned something it could not put down; last night Salford was swept by a wave of rioting and looting; tonight two of the coven haven’t shown up – so [...]
Dead of Night: Salford’s Lot part 1
Posted: October 30, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
I mentioned the game of Dead of Night I ran at Furnace the other week, Salford’s Lot, in my last post, so thought I’d post a quick actual play about what happened as it was a great fun game. The premise of the scenario was a simple one – the victims were all teenage members [...]
Playing with Fire
Posted: October 26, 2011 in actual play, conventions, Dead of NightTags: actual play, dead of night rpg, Furnace, Salford's Lot, the Covenant, the Craft, witch
One of the things I’ve wanted to try for a while is a game of Dead of Night where the victims are all monsters – or at least have access to Monstrous Specialisations (aka cool powers). I know Scott has tried this a few times, so I hope he’ll pop up in the comments to [...]
7 Days of (Dead of) Night – Halloween sale!
Posted: October 24, 2011 in Dead of Night, gamesTags: dead of night rpg, horror movie, Walking Dead, zombies
To celebrate the awesome zombie series, the Walking Dead returning to our screens, coupled with Halloween next week, PDF copies of my horror game, Dead of Night, are half price over at RPGNow for the next week – just $5 instead of the usual $10. Dead of Night is the roleplaying game of campfire tales, [...]
Games for Furnace
Posted: August 30, 2011 in actual play, conventions, Dead of Night, games, Memories & MadnessTags: dead of night rpg, exiles, Furnace, Lost Days of Memories & Madness, the Covenant, the Craft
Belatedly (I think I might have the dubious honour of being last) I’ve submitted my games for the excellent Sheffield rpg convention, Furnace, which is about 5 weeks away now. It’s all booked up already (and has been for months), so I’m afraid you can’t go even if you want to, but I thought I’d [...]
Djinn
Posted: June 12, 2011 in actual play, conventions, Dead of Night, gamesTags: dead of night rpg, djinn, grendel, horror movie, monster movie, mythology
It was UK Games Expo last weekend, one of the UK’s newest and best games conventions, already up there with Furnace, Conception, Indiecon and Dragonmeet in my top 5 UK cons. I was there as part of the smallpress rpg booth, which this year comprised the Collective Endeavour and our Finnish friends, Arkenstone Publishing and [...]