Posts Tagged ‘concrete cow’

One of the games I ran last weekend at Concrete Cow was one of the scenarios I’m writing for a Dead of Night scenario supplement, Bad Signal.

The set-up was simple: it’s 1975 and Arizona is experiencing a record heatwave along with accompanying weird shit like electronics malfunctioning, tempers fraying and a weird signal in the static. Malc described it as Convoy meets the Crazies, although I like to think it had a fair bit in common with Duel too.

All of the players played truckers, all with complex personal lives of some sort or another:

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In a couple of weeks time I’ll be at Concrete Cow 10.5, a friendly little convention down in Milton Keynes. I’ve been plenty of times, but to celebrate the recent release of Dead of Night second edition, this time they’ve invited me as their guest of honour!

As part of my guestly duties I’ll be running a full panoply of games, including two games that will feature in the forthcoming Dead of Night scenarios book (which I talked about here) and a playtest of my Dead of Night hack, XVIIth Legion (which I’ll talk about soon).

Here’s a look at the games I’m running, and a link to Concrete Cow’s website. Hope to see some of you there! And if you can’t make it, I’m running the same games at Furnace in Sheffield at the end of October.

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Last weekend I was at Concrete Cow, a great little games convention down in Milton Keynes. I ran a game of Dead of Night inspired by one of Paul Bourne’s illustrations, called Unhallowed. It was ostensibly a zombie survival movie, very much in the vein of 28 Days Later, albeit set in London after the war between heaven and hell has been fought. The tagline, “In the battle between good and evil, good lost”, should tell you all you need to know about it.

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