Posts Tagged ‘paul bourne’

I got some copies of my latest game, Lost Days of Memories & Madness, to sell at Dragonmeet at the weekend and realised I’d barely posted about it here! So, with the game going on sale in the next week, I aim to put that straight!

First up, here is a look at the awesome cover – the picture is by George Cotronis, whilst the design is Paul Bourne, and combined they make for a very striking piece of art.

The interior art is all in the same vivid style, and Paul has used each of the pieces as chapter heads. I’ll post them up over the course of the week too.

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Well, the deed is done. Dead of Night has been sent to print. All being well, the first copies should be with me in a couple of weeks time. If they’re OK, I’ll print more. I’m taking the first print run to Games Expo in three weeks time, after which I’ll put it up for order direct from me. If you’re patient and can wait a few more weeks, there’ll be copies at Indie Press Revolution, which should make the postage cheaper for those of you not in Europe and the UK.

The book clocked in at 186 pages in the end – a good 96 pages longer than I was expecting, and almost as thick as first edition. Not too shabby considering 1st edition was physically half the size. The new edition is a good deal prettier too – I’ll post up some previews of the interior design over the next week or so so you can see Paul’s handiwork for yourself.

In the meantime, here’s a look at another of my favourite pieces of art – Path Lab.

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The largest new chapter (scenarios excepted) is titled Genre, and is about emulating pretty much every horror movie genre in Dead of Night, from splatter horror to psychological horror and everything in between. In all there are 12 genres covered, including a sample scenario synopsis and set-up for each.

I’m really proud of this chapter, although at times it’s been a slog to do. At its most basic, the chapter is great for inspiring the reader to try out a different genre or style of horror movie. Did a little deeper and it provides suggestions for how to capture the feel of the genre chapter on the tabletop, including Tension settings, Survival Point ideas and suggestions for pacing the scenario.

Here’s a look at one of the genres, Body Horror, as well as one of my favourite bits of art for the accompanying sample movie, Symbiote.

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As I mentioned a few weeks ago, we’ve had some of Paul’s illustrations printed as postcards. The first of these,  Hide, arrived at the weekend so I thought I’d share with you the picture, which Paul coloured specially for the promo. On the back of each of the postcards I’ve had a bit of text printed too, giving you an overview of the (fake) movie and some advice on turning it into a scenario.

This text actually comes from the Genre chapter of the book, which dissects about a dozen different horror genres, giving you advice for using Dead of Night to emulate them. Each genre also comes packaged with a sample movie, describing the plot of the movie and an overview of how you’d run it as a scenario. Hide is the sample movie for the Slasher genre, so should give you a glimpse at how the chapter is shaping up.

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With last week’s preview of Unhallowed, you should have a taster of the style and look of the interior art. This week I thought it time to unveil the front cover, again by Paul. The cover of the first edition, by Eric Lofgren, was a really distinctive image, depicting a pack of werewolves tearing apart a victim.

When approaching the cover for the second edition, I wanted to capture some of the imagery of the first edition, so I asked Paul to “put a werewolf on it”. No doubt this caused some howling and gnashing of teeth (no pun intended), as Paul explained to me, “Fur can be a pain to render.”

Well, as you’ll see from the finished results, it was worth the wait for me… and hopefully the pain for Paul!

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I made passing reference in my post about running Unhallowed that it was inspired by Paul Bourne’s illustration. Rather than leave the illustration to your imagination, I’ll post it up here. The game is about ready (it goes to Paul for layout) in a couple of weeks and the art is all in, so I thought it a good time to start showing it off in all its glory.

I had quite a strong concept for the art when I started chatting about it with Paul – I wanted each of the ten illustrations to be a fake movie poster, complete with credits and critical acclaim. Paul took this idea and ran with it, delivering a series of posters that absolutely blew me away. Each could be for a real movie, and I’d pay good money to see each of them at the cinema (or at the very least, on straight-to-video DVD).

Right, without further ado, the movie poster for Unhallowed is behind the cut. I’ll be posting up more illustrations, as well as the stunning cover, over the next few weeks.

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